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k:ONkretes – Praxis der Lehrer*innenbildung

Vol. 9 No. 9 (2025): k:ON Ausgabe 9

Mobile Games im Deutschunterricht - literarisches Lernen und mediale Partizipation durch die Reflexion von Pay-to-Win-Spielmechaniken

DOI:
https://doi.org/10.18716/ojs/kON/2025.10
Submitted
November 26, 2024
Published
October 16, 2025

Abstract

In German didactics, computer games are already being discussed for use in lessons. The article differentiates the field for the didactic use of casual games/mobile games in German lessons for German computer game didactics. The focus is on free-to-play mobile games (F2P) with pay-to-win computer game mechanics (P2W). These free games are strategically designed with game mechanics so that they should not end and, at certain levels, require real money for faster and/or easier progress. The mechanics thus have a strategic effect on the narrative in order to (economically) bind the players. Using a ludology-oriented structural model, two tried-and-tested integrative didactic teaching concepts are presented using the example of in-game currencies and loot boxes. Loot boxes are a kind of digital grab bag that are controlled by an algorithm to obtain items or similar in-game content. You are paid through in-game currencies. The overall focus of the article is on the integrative connection between integrative-didactic and media-reflective learning in order to holistically perspective the development of media participatory in competency-oriented German lessons.